FANDOM


General Information Edit

Turkmenistan Turkmenistan gains cores on October 27th, 1924 and is playable from October 27th, 1991 to the present.

See also: Russia, Iran, Azerbaijan, Turkey, Kazakhstan, Uzbekistan, Tajikistan, Kyrgyzstan, Afghanistan, Soviet Union

Strategy Edit

DecisionsEdit

Form Mughal EmpireEdit

Requirements:

  • Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
  • Religion sunni Sunni is enabled
  • Is not:
  • Is not a colonial nation
  • Mughals Mughals does not exist
  • Has at least 600 total development
  • Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
  • Is not a subject nation
  • At peace

Upon Enactment:

  • Country changes to Mughals Mughals
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Change government type to Iqta
  • If technology group is Nomad Nomad, change to Muslim Muslim
  • Change unit types to Indian Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
  • Trigger country event "New Traditions & Ambitions"

Form Turkmenistan Edit

Requirements:

  • Primary culture is Turkmeni
  • Turkmenistan Turkmenistan does not exist
  • Owns core provinces: Atak, Konjikala, Karakum, Ustyurt, Mangyshlak, Kungirot, Kyzylkum
  • Administrative technology of at least 78
  • Is not a subject nation
  • At Peace

Upon Enactment:

  • Country changes to Turkmenistan Turkmenistan
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Turkmeni Ideas and Traditions Edit

Traditions:

  1. +20% Manpower Recovery Speed

Ideas:

  1. Merv: +10% Global Trade Power
  2. Caspian Sea: +20% National Manpower Modifier
  3. Karakum Desert: +1 Attrition for Enemies
  4. President for Life: +1 National Unrest
  5. Turkmen Tribes: +33% Available Mercenaries
  6. Neutral Policy: +4 Diplomatic Reputation
  7. Cotton Exports: +10% National Tax Modifier

Ambitions:

  1. -25% Mercenary Cost

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