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General Information Edit

Umayyad The Umayyads are playable from January 1st, 661 to 750. The Umayyad Caliphate was the land under the Umayyad dynasty, and was formed from the Rashidun Rashidun Caliphate to reunify the Muslim people. In 750 the Third Arabian Revolt caused the Umayyads to lose all of their lands to the Abbasid Abbasids except their holdings in Iberia.

See also: Cordoba, Abbasid, Francia, Byzantium, Rashidun, Visigoths, Asturias

StrategyEdit

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Restore the Caliphate Edit

Requirements:

  • Power points is 100 in:
    • Administrative
    • Military
    • Diplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier "A United Islam" for the rest of the campaign:
    • -20% Stability Cost Modifier
    • +2% Missionary Strength
    • +2 Tolerance of the True Faith
    • +1 Tolerance of Heretics
  • Lose 100 points in
    • Administrative
    • Military
    • Diplomatic

Umayyad Ideas and Traditions Edit

Traditions:

  1. +2% Missionary Strength
  2. +10% Infantry Combat Ability

Ideas:

  1. Arab Conquests: +5% Discipline
  2. Minted Currency: +10% Yearly Inflation Reduction
  3. Diwan al Khatam: +1 Yearly Legitimacy
  4. Diwan al Barid: -25% Envoy Travel Time
  5. Arabization: -10% Culture Conversion Cost
  6. Dhimmis: +1 Tolerance of Heretics
  7. A New Navy: -10% Naval Maintenance Modifier

Ambitions:

  1. -10% Core-Creation Cost

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