General InformationEdit

The United Arab Emirates gains cores January 8th, 1820 and is playable from December 1st, 1971 to the present.

See Also: Great Britain, Iran, Saudi Arabia, Oman


Try fabricating claims on smaller neighbours such as Qatar and Bahrain. However, if this fails, ally neighbouring partners and team up on another great power. For example, ally with Iran and team up on Saudi Arabia or vice versa. This will give you enough strength to start moving into Africa, The Middle East, and Asia.


Form ArabiaEdit


  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralisation for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Restore the Caliphate Edit


  • Power points is 100 in:
    • Administrative
    • Military
    • Diplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba
    • Tunis
    • Fez
    • Mecca
    • Medina
    • Damascus
    • Aden
    • Muscat
    • Baghdad
    • Samarkand
    • Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier "A United Islam" for the rest of the campaign:
    • -20% Stability Cost Modifier
    • +2% Missionary Strength
    • +2 Tolerance of the True Faith
    • +1 Tolerance of Heretics
  • Lose 100 points in
    • Administrative
    • Military
    • Diplomatic

Arabian Ideas and Traditions Edit


  1. +15% National Manpower Modifier
  2. -15% Land Attrition


  1. Indian Ocean Trade: +15% Trade Steering
  2. Arabian Horses: -10% Cavalry Cost
  3. Land of the Prophet: -1 National Unrest
  4. Spreading of the Prophet's Word: +1% Missionary Strength
  5. Bedouin Traders: +10% Global Trade Power
  6. Coffea Arabica: +10% Production Efficiency
  7. Arabia: +1 Yearly Prestige


  1. +1 Land Leader Shock