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General InformationEdit

The Vandals Vandals were a Germanic, Barbarian tribe located at the Bohemian region. The Vandals are playable from 2-542, and during those times, the Vandals may vary greatly in location. They were annexed by Byzantine Byzantium in 543 in North Africa. Historically, the Vandals contributed to the fall of the WestRome Western Roman Empire by taking their territories in North Africa from them. In 2, the Vandals border Lombardy Lombardy and Flag of Hermunduri Hermunduri to their west, Marcomanni Marcomanni to their south, Burgundy Burgundy and the Goths Goths to their east, and Rugii Rugii and Pomerania Pomerania to their north. See also: Goths, Rugii, Lombardy, Hermunduri, Marcomanni, Quadi, Gepids, Burgundy

StrategyEdit

From 2 to 495, if the Roman Empire Roman Empire, WestRome Western Roman Empire, Byzantine Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

DecisionsEdit

Form GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government Edit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • is in the Christian
    • is in the Muslim group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech Reform Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"
  • Unit Types change to "Western"

StrategyEdit

Vandalic Ideas and Traditions Edit

Traditions:

  1. +2 Tolerance of the True Faith
  2. −25% Core Creation Cost

Ideas:

  1. Great Migration: +1 Leader Land Maneuver
  2. Vandalic Navy: +10% Light Ship Combat Ability, +10% Naval Forcelimit Modifier
  3. Devout Arian Leadership: +2% Missionary Strength
  4. Heirs of Carthage: +1 Yearly Legitimacy
  5. Germanic Alliances: +1 Diplomatic Relations
  6. African Breadbasket: +20% Global Trade Power
  7. Plunderers of Rome: +20% National Tax Modifer

Ambitions:

  1. +10% Morale of Armies

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