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General Information Edit

Wessex Wessex is playable from 519 to 645, and from 647 to 927. In 927, Wessex is absorbed into England England.

See also: England England, Bernicia Bernicia, Deira Deira, Essex Essex, East Anglia East Anglia, Lindsey Lindsey, Mercia Mercia, Northumberland Northumberland, Kent Kent

StrategyEdit

You start here in the region of Southwest England England. Your goal is to unify all of petty Anglo-Saxon kingdoms in Britain. You border Mercia Mercia to the north. Dumnonia Dumnonia to the west. Essex Essex to the northeast. Kent Kent to the southeast. Their neighbors are usually weak. This will your first conquest to unite the petty Anglo-Saxon kingdoms in Britain. First. take out Dumnonia Dumnonia. Which they are weak. But they have a province here in Armorica. After you take annex the Dumnonian province in Britain. It's time to take out the petty Anglo-Saxon kingdoms. your first priority is to take Kent Kent. Which is one province minor. And then annex Essex Essex. Which is two province minor. and take out East Anglia East Anglia. With the south Britain is now under your control. Your main enemy will be Mercia Mercia. Who is controlling almost of central England England. You must have a larger army than your rivals. Once you have defeated Mercia Mercia in the current wars. You may want to take everything that you wanted. But you will get large amounts of Aggressive expansion impactAggressive Expansion if you take everything from Mercia Mercia. But you will need Oxfordshire to form England England if you can.

Decisions Edit

Form England Edit

Requirements:

Upon Enactment:

  • Country changes to England England
  • Capital moves to London (236)
  • Gain 28px-Prestige25 Prestige
  • Gain a permanent claim on the Northern England, Mercia, East Anglia, Wales, and Wessex areas
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National unrest
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Gain English Traditions & Ambitions.

Form Great Britain Edit

Requirements:

  • This country:
    • Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
  • Is not:
  • Great Britain Great Britain does not exist
  • Administrative Technology is at least 55
  • Is not a Subject Nation
  • Is not a Nomad Nation
  • At Peace
  • Owns core province: London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)

Upon Enactment:

  • Country changes to Great Britain Great Britain
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to the British Isles region
  • If Duchy Duchy, then set government rank to Kingdom Kingdom.
  • If an Holy Roman Empire HRE member and not an elector or emperor, all provinces are removed from the empire.
  • Capital moves to London (236)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form WessexEdit

Requirements:

Upon Enactment:

  • Country changes to Wessex Wessex
  • Gain 28px-Prestige10 Prestige
  • If primary culture is in the Scandinavian or Germanic group, then primary culture becomes Anglo-Saxon
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Anglo-Saxon Ideas and Traditions Edit

Traditions:

  1. +1 Attrition for Enemies
  2. +10% Morale of Armies

Ideas:

  1. Burhs: +20% Fort Defense
  2. Anglo-Saxon Settlement: -10% Culture Conversion Cost
  3. Law of Æthelberht: -10% Stability Cost Modifier
  4. Treaty of Wedmore: +1 Yearly Prestige
  5. Fyrd: -10% Infantry Cost
  6. Tribal Hidage: +10% National Tax Modifier
  7. Heptarchy: +25% Hostile Core-Creation Cost

Ambitions:

  1. +20% Manpower Recovery Speed

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