West Rome West Rome is both a formable country and a country that the player can start as. If the player is playing as Rome Rome, and activates the Division of Rome decision, then both the Western Roman Empire and Byzantium Byzantine Empire (who is West Rome's historical friend) is formed from the original empire, and the player is given the decision to play as either of the two empires. West Rome is playable from January 17th, 395 to 480, where West Rome is annexed by Italy Italy.

See also: Italy Italy, Byzantium Byzantium, Rome Rome, Soissons Soissons, Francia Francia, Ostrogoths Ostrogoths

Strategy Edit

Barbarian Invasions Edit

When you are swarmed by Germanic tribes, hire mercenaries and recruit regiments. DO go over the force limit; having many loans because you wasted cash over the force limit is preferable to complete annihilation. Build a vassal wall on your border, and make sure you are allied with Byzantium Byzantium. The AI generally doesn't attack vassals, so your borders will be secured if you get the wall up fast enough. Never declare war here; Germans will attack in your moment of weakness, and then your fate is sealed. Instead, let them attack you; defensive wars are looked on favorably by allies, and you can win battles by attacking less and letting enemies get crossing penalties. While it may seem like a bad idea, expanding your British holdings gives you a fallback location in case Rome falls. Overall, West Rome is a very hard nation to play as; don't think you can keep all your provinces forever. To succeed, keep an open mind, and don't let a loss derail your campaign.

Fall of RomeEdit

The SettingEdit

Following the fall of Rome and the last remaining (West) Roman city of Ravenna, Roman Emperor Julius Nepos had fled Italy to Dalmatia, because his rival, Odoacer, had won and proclaimed himself the 1st King of Italy Italy. Now only you, Byzantium Byzantium, Soissons Soissons, and Altava Altava are what remain of the former Rome Roman Empire. Now exiled as the West Rome Rump State of Roman Dalmatia, with a mere Development development 25 (down from a previous Development development of 1151), and bordering Odoacer's now mighty Italy Kingdom of Italy, the hostile Ostrogoths Ostrogoths, and the friendly Byzantium Byzantine Empire.

Historically, Julius Nepos would later continue to rule over the rump state and would even get assassinated. Not this time. This time Emperor Nepos will rightfully be restored as Emperor of Rome.

Historical Friend means Historical BackupEdit

Byzantium Byzantium will immediately accept as alliance offer due to being historical friends. This will work 100% of the time with literally any year on the timeline as West Rome West Rome due to this modifier. Now Odoacer's Italy Italy and the Ostrogoths Ostrogoths will back off and will be on the defensive instead of the offensive due to the overwhelming strength of the Byzantium Byzantine military. Now you can survive the barbarian invasions!

Reclaiming TerritoryEdit

Despite being in exile, you still have a lot of Core-creation cost cores on the Italia, Gaul (France), Raetia (Switzerland), and Noricum (Austria/Slovenia). Vannes Vannes is a rather easy target since you have cores on their entire country and they have an extremely weak army and navy that would make even the smallest of nations laugh. Usually they will have at least one ally, such as Burgundy Burgundy. Strike at Vannes Vannes when their ally (allies) won't join or are too weak, that is when you can sail over and launch a naval invasion of Brittany. Avoid the Soissons Soissons (thus also avoiding their ally, Altava Altava; they will almost always ally will each other in a game) until you have your Italian cores back from Odoacer later on. Once you are much stronger, you can prepare for war against the two former Roman states of Soissons Soissons and Altava Altava for your cores if you're willing to put up a decent fight.

Now Italy Italy should eventually get into a few wars with its neighbors. Now this is the part where you wait for Odoacer's Italian forces to begin taking massive casualties and losses in battles. When the moment is right, declare on your war to reclaim Rome for the Emperor Nepos (or his successor); make sure Byzantium Byzantium is called into this war because there is a chance that Italy Italy could quickly rebuild its military once it makes peace with its neighbors.

Decisions Edit

Restore the Rome Roman EmpireEdit


  • Is in the Christian or Hellenistic (Greco-Roman) religious group
  • Is not:
  • Rome Rome does not exist
  • Is not a Government steppe horde nomad nation
  • Is not a Icon vassal subject nation
  • At Peace
  • Owns the following regions: Italy, France, Iberia, Balkans, Anatolia, Mashriq
  • Owns Core Provinces: Fez, Tunis, Cairo, London, Yorkshire, Zeeland, Vienna

Upon Enactment:

  • Country changes to Rome Rome
  • Primary culture changes to Roman
  • Culture of all provinces of former primary culture is changed to Roman
  • Trigger country event "New Traditions & Ambitions"
  • Capital Capital moves to Rome
    • Gain core on Rome
  • Set government rank to Empire Empire
  • All owned provinces are removed from the Holy Roman Empire Holy Roman Empire.
  • Gain Prestige50 Prestige.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Technology Reform Edit


  • Have Roman Roman technology group.
  • Is at Peace
  • Has Icon stability Stability at Least 2
  • Administrative tech Administrative technology at least 46
  • IconPowerAdministrative 100 Administrative power

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 2 Stability
  • Technology group is changed to Eastern "Eastern"
  • Unit types are changed to Eastern "Eastern"

Mend The Great SchismEdit


  • Is Religion orthodox Orthodox
  • Is at peace
  • Is not a Icon vassal subject nation
  • Country is:
  • Owns Religion orthodox Orthodox Province: Roma, Constantinople, Syracuse, Beroea, Judaea, Alexandria

Upon Enactment:

  • Gain 25 PrestigePrestige
  • Gains Schism Mender Flag

Ban ChristianityEdit

The AI will never pass this decision.

Upon enactment:

  • Lose IconPowerAdministrative 50 Administrative Power
  • Gain "Christianity banned" until decision Legalize Christianity is taken:
    • Missionary strength +2% Missionary Strength
    • National unrest +1 National Unrest
    • Tolerance heathen -2 Tolerance of Heathens

Legalize ChristianityEdit

AI will always pass this decisions

  • Has banned Christianity
  • IconPowerAdministrative Administrative Power at least 50

Upon enactment:

  • Lose IconPowerAdministrative 50 Administrative Power
  • Lose country modifier "Christianity banned"

Roman Ideas and Traditions Edit


  1. +10% Infantry Combat Ability


  1. Flexible Recruiting: +20% Manpower Recovery Speed
  2. Skilled Commanders: +1 Land Leader Maneuver
  3. Scorch the Lands and Poison the Wells: +1 Attrition for Enemies
  4. Latin Islands: +1 Yearly Legitimacy
  5. Peasant Soldiers: +10% National Manpower Modifier & -10% Infantry Cost
  6. Phanariote Traders: +15% Global Trade Power
  7. Phanariote Taxes: +10% National Tax Modifier


  1. -20% Land Maintenance Modifier