General Information Edit

West Rome West Rome is both a formable country and a country that the player can start as. If the player is playing as Rome Rome, and activates the Division of Rome decision, then both the Western Roman Empire and Byzantium Byzantine Empire is formed from the original empire, and the player is given the decision to play as either of the two empires. West Rome is playable from January 17th, 395 to 480, where West Rome is annexed by Italy Italy.

See also: Italy Italy, Byzantium Byzantium, Rome Rome, Soissons Soissons, Francia Francia

Strategy Edit

Barbarian Invasions Edit

When you are swarmed by Germanic tribes, hire mercenaries and recruit regiments. DO go over the force limit; having many loans because you wasted cash over the force limit is preferable to complete annihilation. Build a vassal wall on your border, and make sure you are allied with Byzantium Byzantium. The AI generally doesn't attack vassals, so your borders will be secured if you get the wall up fast enough. Never declare war here; Germans will attack in your moment of weakness, and then your fate is sealed. Instead, let them attack you; defensive wars are looked on favorably by allies, and you can win battles by attacking less and letting enemies get crossing penalties. While it may seem like a bad idea, expanding your British holdings gives you a fallback location in case Rome falls. Overall, West Rome is a very hard nation to play as; don't think you can keep all your provinces forever. To succeed, keep an open mind, and don't let a loss derail your campaign.

Decisions Edit

Restore the Roman EmpireEdit


  • Is in the Christian or Pagan religious group
  • Is not:
  • Rome Rome does not exist
  • Is not a nomad nation
  • Is not a subject nation
  • At Peace
  • Owns the following regions: Italy, France, Iberia, Balkans, Anatolia, Mashriq
  • Owns Core Provinces: Fez, Tunis, Cairo, London, Yorkshire, Zeeland, Vienna

Upon Enactment:

  • Country changes to Rome Rome
  • Primary culture changes to Roman
  • Culture of all provinces of former primary culture is changed to Roman
  • Gain Roman Ideas & Traditions
  • Capital moves to Rome
    • Gain core on Rome
  • Set government rank to Empire Empire
  • All owned provinces are removed from the Holy Roman Empire Holy Roman Empire.
  • Gain 28px-Prestige50 Prestige.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Technology Reform Edit


  • Have "Roman" technology group
  • Is at Peace
  • Has Stability at Least 2
  • Administrative technology at least 46
  • 100 Administrative power

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 2 Stability
  • Technology group is changed to "Eastern"
  • Unit types are changed to "Eastern"

Mend The Great SchismEdit


  • Is Religion orthodox Orthodox
  • Is at peace
  • Is not a subject nation
  • Country is:
  • Owns Orthodox Province: Roma, Constantinople, Syracuse, Beroea, Judaea, Alexandra

Upon Enactment:

  • Gain 28px-Prestige25 Prestige
  • Gains Schism Mender Flag

Ban ChristianityEdit

AI will never pass this decisions


  • Is either Rome Rome, West Rome West Rome or Byzantium Byzantium
  • Is HellenismHellenist
  • Has any ChalcedonismChalcedonian province
  • Admin power at least 50

Upon enactment:

  • Lose 50 admin power
  • Gain "Christianity banned" forever:
    • Global missionary strength: +2%
    • Global unrest: +1
    • Tolerance of heathens: -2

Legalize ChristianityEdit

AI will always pass this decisions


  • Has banned Christianity
  • Administrative power at least 50

Upon enactment:

  • Lose 50 admin power
  • Lose country modifier "Christianity banned"

Roman Ideas and Traditions Edit


  1. +10% Infantry Combat Ability


  1. Flexible Recruiting: +20% Manpower Recovery Speed
  2. Skilled Commanders: +1 Land Leader Maneuver
  3. Scorch the Lands and Poison the Wells: +1 Attrition for Enemies
  4. Latin Islands: +1 Yearly Legitimacy
  5. Peasant Soldiers: +10% National Manpower Modifier & -10% Infantry Cost
  6. Phanariote Traders: +15% Global Trade Power
  7. Phanariote Taxes: +10% National Tax Modifier


  1. -20% Land Maintenance Modifier

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