Wu is one of the minor Kingdoms of China, and is playable since January 1st, 220 until May 31st, 280 and again from June 1st, 907 to January 1st, 937. Wu can be recreated if Wu culture provinces uprise.
Between November 1st, 279 and March 15st, 280, it will be at war with Jin.
Usually Shu start friendly so ally him as soon as you can, because you will need him to fight Wei. Several missions are about conquering provinces; use them to enlarge your kingdom. Attack and take the most you can from your foe,and don't worry for the Admin points because you won't need them for the techs so you can waste them on coring.
Of course during the enlargement keep the stability high to avoid a useless waste of manpower fighting rebellions. Also try to not waste money because you will need gold and men to fight Wei. When you have a bigger army than Wei, and when you have the maximum number of manpower, invest money in mercenaries (you will not be able to use money for anything else at this time) and attack Wei. This could be a difficult war, but for now your goal is just to make Wei weaker, not to destroy them, so fight only till you can take Beijing and all the provinces needed to connect your land.
Now Wei will be be considerably weaker, and you a little bit stronger. Wait for the truce to finish, then attack until Wei is no longer a problem. Now is the time to backstab your ally, so dissolve the alliance with Shu, and attack him (Shu usually don't grow a lot and starts with a 15k army, 1/4 of the army you should have now), and then Shu shouldn't be a problem anymore.
Chinese Ideas and TraditionsEdit
- +10% Manpower Recovery Speed
- -5% Administrative Tech Cost
- Keju Examination: +1 Possible Advisors
- Scholar Gentry: -10% Stability Cost Modifier
- Order of Four Occupations: +10% Production Efficiency
- Nation of Rites and etiquette: +1 Yearly Prestige
- Firearm Training: +10% Infantry Power
- Son of Heaven: +1 Yearly Legitimacy
- Middle Kingdom: +1 Diplomatic Reputation
- +25% Global Manpower Modifier