General InformationEdit

Yuan Yuan is a Mongol Celestial Empire that was founded by Genghis Khan's grandson, Kublai Khan. Yuan is playable from 1271 to 1368, and in 1368 the Yuan dynasty collapses.

See also: Mongol Empire Mongolia, Song Song, Tibet Tibet, Korea Korea


If there is one thing that is HIGHLY suggested to do as Yuan, it is to culture shift to Han or any other culture in the Chinese culture group in order to become a cultural union. Otherwise if you stay with Mongol as your primary culture, there will be a LOT, and let me say that again, a LOT of rebels. Focus on fabricating claims against Song Song in the south, because they will be a problem if you begin to collapse, and also because southern China is rich with trade, manpower, and tax income.

Reform Yuan Great YuanEdit


  • Yuan Yuan does not exist
  • Is not:
  • Primary Culture is in the Altaic Culture Group
  • Is not a Subject colony icon colonial nation
  • At peace
  • Icon stability Stability at least 2
  • Owns core provinces: Kaifeng (688), Xilin Gol (723), Beijing (1816), Qaraqorum (2891), Xuanhua (696) and Xiangyang (2490)
  • Is not a Icon vassal subject nation
  • All Mongol, Chahar, Kalkha, Oirat and Uyghur lands must be owned or owned by your Icon vassal vassal(s).
  • Is the Empire Emperor of China.

Upon Enactment:

  • Country changes to Yuan Yuan
  • Gain permanent claim on the China subcontinent
  • Gain a permanent claim on three regions:
    • Manchuria Region
    • Mongolia Region
    • Tibet Region
  • Gain 28px-Prestige20 Prestige
  • Beijing becomes the Capital new capital
  • Beijing gains the following
    • Tax Base Icon 1 Base Tax
    • Production 1 Base Production
    • Manpower 1 Base Manpower
  • Beijing and its Capital capital are renamed to Khanbaliq.
  • Xilin Gol and its Capital capital are renamed to Xanadu.
  • Xuanhua and its Capital capital are renamed to Zhongdu.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector or emperor, removes all provinces from the empire.
  • Trigger country event "New Traditions & Ambitions"

Great Yuan Ideas and Traditions Edit


  1. +25% National Manpower Modifier
  2. +20% Cavalry Combat Ability


  1. Da Zai Qian Yuan: -25% Core-Creation Cost
  2. A Savage Kingdom Holy and Enchanted: +10% Morale of Armies
  3. The Three Teachings and Nine Schools All Respected: -10% Technology Cost
  4. Keshik and Weijun: +10% Shock Damage
  5. A Thousand Miles as if at Home: -10% Envoy Travel Time & +15% Movement Speed
  6. Sino-Mongol Administration: +5% Administration Efficiency
  7. Pax Mongolica: +10% Goods Produced Modifier


  1. +5 Number of States