If there is one thing that is HIGHLY suggested to do as Yuan, it is to culture shift to Han or any other culture in the Chinese culture group in order to become a cultural union. Otherwise if you stay with Mongol as your primary culture, there will be a LOT, and let me say that again, a LOT of rebels. Focus on fabricating claims against Song in the south, because they will be a problem if you begin to collapse, and also because southern China is rich with trade, manpower, and tax income.
Reform Great YuanEdit
- Yuan does not exist
- Is not:
- Primary Culture is in the Altaic Culture Group
- Is not a colonial nation
- At peace
- Stability at least 2
- Owns core provinces: Kaifeng (688), Xilin Gol (723), Beijing (1816), Qaraqorum (2891), Xuanhua (696) and Xiangyang (2490)
- Is not a subject nation
- All Mongol, Chahar, Kalkha, Oirat and Uyghur lands must be owned or owned by your vassal(s).
- Is the Emperor of China.
- Country changes to Yuan
- Gain permanent claim on the China subcontinent
- Gain a permanent claim on three regions:
- Manchuria Region
- Mongolia Region
- Tibet Region
- Gain 20 Prestige
- Beijing becomes the new capital
- Beijing gains the following
- Beijing and its capital are renamed to Khanbaliq.
- Xilin Gol and its capital are renamed to Xanadu.
- Xuanhua and its capital are renamed to Zhongdu.
- Set government rank to Empire.
- If an HRE member and not an elector or emperor, removes all provinces from the empire.
- Trigger country event "New Traditions & Ambitions"
Great Yuan Ideas and Traditions Edit
- +25% National Manpower Modifier
- +20% Cavalry Combat Ability
- Da Zai Qian Yuan: -25% Core-Creation Cost
- A Savage Kingdom Holy and Enchanted: +10% Morale of Armies
- The Three Teachings and Nine Schools All Respected: -10% Technology Cost
- Keshik and Weijun: +10% Shock Damage
- A Thousand Miles as if at Home: -10% Envoy Travel Time & +15% Movement Speed
- Sino-Mongol Administration: +5% Administration Efficiency
- Pax Mongolica: +10% Goods Produced Modifier
- +5 Number of States