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(Updated Reform Great Yuan decision.)
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* At peace
 
* At peace
 
* {{icon|stability}} Stability at least 2
 
* {{icon|stability}} Stability at least 2
* Owns core provinces: Kaifeng, Xilin Gol, Beijing, Bathlana, Shynandwah and Huambo (Bathlana, Shynandwah and Huambo are not supposed to be the required provinces and are therefore a bug, making [[File:Yuan.png|24px|border|link=Yuan]] [[Yuan]] nearly impossible to form as of the Russia ET patch).
+
* Owns core provinces: Kaifeng (688), Xilin Gol (723), Beijing (1816), Qaraqorum (2891), Xuanhua (696) and Xiangyang (2490)
 
* Is ''not'' a {{icon|vassal}} subject nation
 
* Is ''not'' a {{icon|vassal}} subject nation
* All Mongol, Chahar, Kalkha, Oirat and Uyghur lands must be owned or owned by your vassal(s).
+
* All Mongol, Chahar, Kalkha, Oirat and Uyghur lands must be owned or owned by your {{icon|vassal}} vassal(s).
  +
* Is the {{icon|empire}} Emperor of China.
 
Upon Enactment:
 
Upon Enactment:
 
* Country changes to [[File:Yuan.png|24px|border|link=Yuan]] [[Yuan]]
 
* Country changes to [[File:Yuan.png|24px|border|link=Yuan]] [[Yuan]]
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** {{icon|production}} 1 Base Production
 
** {{icon|production}} 1 Base Production
 
** {{icon|manpower}} 1 Base Manpower
 
** {{icon|manpower}} 1 Base Manpower
* Beijing and its capital are renamed to Khanbaliq.
+
* Beijing and its {{icon|capital}} capital are renamed to Khanbaliq.
* Xilin Gol and its capital are renamed to Xanadu.
+
* Xilin Gol and its {{icon|capital}} capital are renamed to Xanadu.
* Shynandwah (what is originally supposed to be Xuanha) and its capital are renamed to Zhongdu.
+
* Xuanhua and its {{icon|capital}} capital are renamed to Zhongdu.
 
* Set government rank to [[File:Empire.png|24px|border|link=:Category:Empire (Rank)]] [[:Category:Empire (Rank)|Empire]].
 
* Set government rank to [[File:Empire.png|24px|border|link=:Category:Empire (Rank)]] [[:Category:Empire (Rank)|Empire]].
 
* If an [[File:Holy Roman Empire.png|24px|border|link=Holy Roman Empire]] HRE member and not an elector or emperor, removes all provinces from the empire.
 
* If an [[File:Holy Roman Empire.png|24px|border|link=Holy Roman Empire]] HRE member and not an elector or emperor, removes all provinces from the empire.

Revision as of 03:20, 10 March 2018

General Information

Zunghar Zunghar is a Siberian horde that is playable from 1635 to 1697, where it is annexed by Qing Qing.

See also: Oirat Oirat, Qing Qing

Decisions

Reform Great Yuan (currently bugged)

Requirements:

  • Yuan Yuan does not exist
  • Is not:
  • Primary Culture is in the Altaic Culture Group
  • Is not a Colonial nation colonial nation
  • At peace
  • Stability Stability at least 2
  • Owns core provinces: Kaifeng (688), Xilin Gol (723), Beijing (1816), Qaraqorum (2891), Xuanhua (696) and Xiangyang (2490)
  • Is not a Vassal subject nation
  • All Mongol, Chahar, Kalkha, Oirat and Uyghur lands must be owned or owned by your Vassal vassal(s).
  • Is the Empire rank Emperor of China.

Upon Enactment:

  • Country changes to Yuan Yuan
  • Gain permanent claim on the China subcontinent
  • Gain a permanent claim on three regions:
    • Manchuria Region
    • Mongolia Region
    • Tibet Region
  • Gain 28px-Prestige20 Prestige
  • Beijing becomes the Capital new capital
  • Beijing gains the following
    • Base tax 1 Base Tax
    • Production 1 Base Production
    • Manpower 1 Base Manpower
  • Beijing and its Capital capital are renamed to Khanbaliq.
  • Xilin Gol and its Capital capital are renamed to Xanadu.
  • Xuanhua and its Capital capital are renamed to Zhongdu.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector or emperor, removes all provinces from the empire.
  • Trigger country event "New Traditions & Ambitions"

Horde Ideas and Traditions

Traditions:

  1. -10% Aggressive Expansion Impact
  2. -5 Years of Separatism

Ideas:

  1. Life of the Steppe Warrior: -20% Land Attrition
  2. Traditions of the Great Khan: +20% Cavalry Combat Ability
  3. Horse Supplies: -10% Land Maintenance Modifier
  4. Steppe Leaders: +1 Land Leader Shock
  5. Tradition of Conquest: -25% Core-Creation Cost
  6. Logistics of the Khan: +20% Manpower Recovery Speed
  7. Glory of Conquest: +25% National Manpower Modifier

Ambitions:

  1. -10% Stability Cost Modifier